haswild.blogg.se

Maxon c4d
Maxon c4d





Get the ID of the current active tool in the editor.Ĭheck if the editor is in an editable mode. Returns a collection of all used textures in the document and optionally only for the objects in ar. Sets the active render settings for the document, these are the settings that are used for rendering.īaseDocument.GetAllTextures(self) Modifies the current multi selection with op, depending on mode.īaseDocument.SetActiveTag(self, tag)īaseDocument.SetActiveMaterial(self, mp)īaseDocument.SetActiveRenderData(self, rd) Sets the right boundary of the document’s preview range (loop range) to the given time.īaseDocument.SetActiveObject(self, op) Returns the time of the right boundary of the document’s preview range (loop range). Sets the left boundary of the document’s preview range (loop range) to the given time. Returns the time of the left boundary of the document’s preview range (loop range). Set the current time for this documents timeline. Get the end time for the timeline of this document. Get the starting time for the timeline of this document. Set the end time of the timeline for this document. Set the starting time for the timeline of this document. Make a clone of the document and turn all objects into polygon based objects. Records the active objects in the document.īaseDocument.AnimateObject(self, op, time, flags)Īnimate a node in this document at the given time.īaseDocument.Polygonize(self) )Ĭompares the object chain op to undo and sets keyframes for all the changes. Perform an undo operation, same as the user selecting Undo from within Cinema 4D.Įnd the building of multiple undo actions into a single user undo.īaseDocument.RecordKey(self, op, id, time. Perform a redo on this document (undo the last undo). Returns the last undo state of the Cinema 4D element bl (object, tag, material, etc.) for the specified undo action type. if you have added a BaseObject undo you can retrieve the object by calling this method.

maxon c4d

Returns the element of the last undo action.

maxon c4d

Tells Cinema 4D to start building a list of undos into a single undo action for the user.īaseDocument.AddUndo(self, type, data)Īdds an undo type to the list of undo operations started with StartUndo(). Returns the particle master system of the document.Īnimate the current frame of the document. Get the BaseDraw count in the editor view.Įmpties the document, deleting and freeing all resources used. Rewinds the whole document (from time 0 to current time) when the next event EVMSG_CHANGE or DrawViews() is processed. Get the plane in which the splines are created, such as XY plane. Returns the list of layers of the document. Get if the level of detail for rendering should be used in the editor.

maxon c4d

Get the Level of Detail for this document. Deprecated since version R13.051: Use GetActiveObjects() with the corresponding flag instead.







Maxon c4d